When you create your character, there are five attributes allocated to him/her. The names of these attributes are: Intelligence, Perception, Charisma, Willpower, and Memory. As you select certain schools and specializations during character creation your attributes are tailored to reflect what would generally best suit those specialties. For example, a scientist should have higher Intelligence and Memory. A fighter will tend have higher Perception and Willpower. A trader will have higher Charisma, and so on. Attributes affect your training times for skills. Nothing else.
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Attributes affect your training times for skills. Nothing else. These attributes are the most important factor to consider when training skills. All skills have a primary and a secondary attribute that apply to them. You can see that information by right clicking on a skill in your character sheet and selecting “Show Info.” Only the two attributes listed for a skill will affect how long it takes you to train that skill. The higher your attributes are for a skill, the faster that skill will train.
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If you have a lower attribute as the primary attribute of the skill you wish to learn, the training time for that skill will be longer than if you had a higher attribute. Your attributes can make a very significant difference in the time it takes you to train a skill. There are 10 skills that increase your attributes by 1 full point per level. The so-called basic set includes “Analytical Mind,” “Empathy,” “Instant Recall,” “Iron Will,” and “Spatial Awareness.” The so-called advanced set includes “Clarity,” “Eidetic Memory,” “Focus,” “Logic,” and “Presence.” By using these attribute-enhancing learning skills it is possible to increase your base attribute by up to 10 points each. The Learning skill adds an additional 2% to your attributes per level. EVE does not display decimals after your attributes, but they are there and they do matter. If you are considering playing the game long term then the learning skills will save you lots and lots of time, allowing your character to progress much more quickly. People who are very interested in training the various learning skills often ask what order it would be best to train the skills. Though it does vary slightly character to character, the following list will give you a pretty good idea for the most effective order to train the skills. When you finish this list, you’ll have all five basic skills at level 5, Learning at level 5, and all five advanced skills at level 4. (If you do not want, or cannot afford, to train the advanced learning skills, simply omit them from this list.) Instant Recall 1 Analytical Mind 1 Learning 1 Instant Recall 2 Analytical Mind 2 Learning 2 Instant Recall 3 Analytical Mind 3 Learning 3 Instant Recall 4 Analytical Mind 4 Learning 4 Eidetic Memory 1 and other adv learning skills (you dont need to make them in 1 time - just chek what do you plan to train and what characteristics this skill needs.
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This list identifies the mission types for you to be able to choose the agents that give you the type of mission you prefer
- Administration: 50% Kill, 50% Courier
- Advisory: 34% Kill, 66% Courier
- Archives: 5% Kill, 90% Courier, 5% Trade
- Astrosurveying: 40% Kill, 30% Courier, 25% Mining, 5% Trade
- Command: 97% Kill, 3% Courier
- Distribution: 5% Kill, 95% Courier
- Intelligence: 85% Kill, 15% Courier
- Internal Security: 95% Kill, 5% Courier
- Legal: 50% Kill, 50% Courier
- Manufacturing: 5% Kill, 95% Courier
- Marketing: 5% Kill, 95% Courier
- Mining: 5% Kill, 85% Courier, 10% Mining (II)
- Production: 5% Kill, 95%
- Courier Public Relations: 34% Kill, 66% Courier
- R&D;*: 0% Kill, 50% Courier(S), 50% Trade
- Security: 90% Kill, 5% Courier, 5% Trade
- Storage: 5% Kill, 95% Courier(L)
- Surveillance: 95% Kill, 5% Courier
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This list is the recomended Stage 01 list of training.
STAGE 00 IS LEARNING SKILLS!!
- Learning: (min lvl 4 for each)
- -Analytical Mind
- -Empathy
- -Instant Recall
- -Iron Will
- -Learning
- -Spatial Awareness
STAGE 01
- Electronics:
- -Electronics
- -Electronics Upgrades
- -Long Range Targeting
- -Signature Analysis
- -Targeting
- Engineering:
- -EM Shield Compensation
- -Energy Grid Upgrades
- -Energy Management
- -Energy Pulse Weapons (For gallenteans that use lasers) I recommend training missiles and leaving turrts for latter
- -Energy Systems Operation
- -Engineering
- -Explosive Shield Compensation
- -Shield Compensation
- -Sield Management
- -Shield Operation
- -Tactical Shield Manipulation
- -Thermic Shield Compensation
- Missile Laucher Operations:
- -Guided Missile Precision
- -Missile Bombardment
- -Missile Projection
- -Rapid Launch
- -Rockets
- -Standart Missiles
- -Target Navigation Prediction
- -Warhead Upgrades
- Navigation:
- -Afterburner
- -Evasive Maneuvering
- -Fuel Conservation
- -High Speed Maneuvering
- -Navigation
- Science: -Cybernetics (for inplants)
- Social: (for better rewards in missions)
- -Diplomacy
- -Negotiation
- -Social
- -Connections
- Spaceship Command:
- -Your race frigate
- -Your race cruiser (for doing missions while you train for AS)




